
Housemarque’s PS5 exclusive lands an 88 on Metacritic ahead of its April 30 global launch
Saros, the next major PlayStation 5 exclusive from developer Housemarque and publisher Sony, arrives globally on April 30, 2026. The game is a spiritual follow-up to Returnal, the studio’s brutally difficult roguelite shooter that became one of the most talked-about PS5 titles since the console launched. Reviews are already in, and the critical reception has been overwhelmingly positive.
The game currently holds an 88 on Metacritic based on 89 reviews, placing it a couple of points ahead of Returnal‘s own score of 86. On OpenCritic, it sits at 92% across 34 reviews. Those numbers make Saros one of the best-reviewed games of 2026 so far.
What critics are saying
The clearest area of agreement among reviewers is that Saros is meaningfully more accessible than Returnal without abandoning what made that game special. Housemarque has introduced a permanent progression system that allows players to carry upgrades forward across runs, softening the genre’s notorious frustration without removing its challenge entirely.
A unique revive mechanic also lets players recover instantly after death rather than losing all progress, a significant structural change from Returnal‘s unforgiving loop. Critics largely praised this as a smart evolution rather than a compromise.
GameSpot awarded the game a 9/10, with the reviewer describing it as an improvement on its predecessor in every meaningful way, citing deeper combat, a more flexible structure and an atmospheric narrative set on the mysterious planet Carcosa. VGC gave it five stars, noting that while Saros might feel like a lighter workout for the most devoted Returnal veterans, the overall experience is tightly polished and leans hard into what the studio does best.
Kotaku praised Housemarque for maintaining its identity within Sony’s broader ecosystem, calling Saros a demanding game whose mechanical and philosophical layers continue to reveal themselves over repeated runs. At The Verge, the game was described as a euphoric, trance-inducing experience, with its protagonist Arjun Devraj serving less as a traditional character and more as the catalyst for the game’s cascading visual and mechanical spectacle.
The strongest dissenting voice came from IGN, which awarded a 7/10 and argued that the expanded story ambitions occasionally collapse under the weight of abstraction, and that the roguelite structure does not always balance repetition with a satisfying sense of forward momentum.
Polygon raised a related concern, suggesting that the progression system may allow players to become so powerful that the tension central to the genre largely disappears, reducing the stakes in a story that is explicitly about a world pushing people to their limits.
What the game actually is
Saros is a third-person shooter with roguelite mechanics set on Carcosa, a science fiction world built around the story of Arjun Devraj searching for a lost romantic partner. The game features bullet-hell style combat, dynamically shifting environments and deep use of the PS5 DualSense controller’s haptic feedback and adaptive triggers. It launches exclusively on PlayStation 5, with enhanced performance available on PS5 Pro.
Critics widely praised its art direction, enemy variety, boss design and the overall technical polish of the experience. Common criticisms included a narrative that some found too cryptic, weapons that grow repetitive over time and an underdeveloped endgame.
Pricing and editions
Saros is available in two editions. The Standard Edition is priced at $69.99 in the US, with the Digital Deluxe Edition at $79.99. The Deluxe version includes exclusive armor sets and 48-hour early access, meaning eligible buyers can begin playing from April 28. Indian pricing sits at approximately ₹4,999 and ₹5,599 respectively for the two editions.
The game launches simultaneously across most major regions on April 30, with Australia and parts of Asia-Pacific among the first to unlock due to time zone differences.
Where it stands
Saros does not quite clear the 90 Metascore threshold that no game in 2026 has yet managed. What it does do is confirm that Housemarque remains one of the most distinctive studios in Sony’s portfolio, capable of building on a demanding formula without losing what made it compelling in the first place. For PS5 owners looking for a reason to clear their schedule at the end of April, the reviews make a persuasive case.